BitCoins used

The 7th largest casual game developer – Big Fish Games – announced today it partnership with the BitCoin provider Coinbase. You can now spend BitCoin on thousands of MAC, Windows PC and Android download games and applications. You may alternately choose to use BitCoin inside BigFish Casino, Room of Memory or Bush Wacker II.

BitCoin are a virtually generated Internet currency originally created by the mysterious Satoshi Nakamoto. BitCoin are not a new invention; yet, BitCoin is the oldest among the other three Internet virtual currencies. The three other popular virtual currencies are: LiteCoin, DogeCoin and FeatherCoin. Bitcoin, however, is still relatively new within the casual game community. Social and mobile game developer Zynga announced earlier this year that it is "conducting a Bitcoin test" across seven of its titles to further expand its payment options. Other causal game develops such as Scirra and PBMCube have offered BitCoin payments since 2013.

Big Fish Games plans to use BitCoin as a supplementary payment option for its games and in-app purchases. "Being able to offer BitCoin payments to our consumers through Coinbase is just one more way Big Fish is meeting demand and setting the pace for the mainstream consumer and for the mainstream industry," said Big Fish CEO Paul Thelen. "This is not a test, this payment method will be available worldwide for all of Big Fish PC and Mac games in the Big Fish app store."

So, I hear you say, "how does all this relate to Construct2?" Here's the conclusion. Using node.js from BitPay let's you simply and easily integrate BitCoin payments into your Construct2 games! If you host your own website game portal, then you might be interested in how easy it is to integrate BitCoin into WordPress's BitPay WooCommerce

Tags : in-game

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Welcome to Stephen Gose Game Studio

Stephen Gose LLC offers several gaming portals through the PBMCube Gaming Network.

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Mochi Media

My head is still spinning from an email I received from Kongregate that announced the demise of Mochi Media.  In stunned disbelief, I logged into my developer's account at Mochi and discovered the news first hand. Mochi Media was purchased by Shanda Games (a Chinese game mogul) for $80 million Jan 2010.  Now only 4 years later, Shanda Games is closing the Mochi Media services.  In my opinion, they over estimate the impact of tablet games on a world-wide basis. I support my conclusion from recent games reports from IGDA.

I read from Josh Larson his closing comments

He said, "Mochi Media was founded in 2005 by Jameson and Bob with the mission of fueling the creativity of indie game developers. You focus on making a great game, and we’ll take care of the rest. At that time, Flash was a platform that held a lot of potential if developers could find ways to track, monetize and build better games. Together, Flash and Mochi provided an on-ramp to a career or business in game development.

In addition to furthering our services and business, Mochi assumed a role in growing the category. We organized and hosted FGS (aka Flash Gaming Summit) for five years to get this community out from behind computer screens and in person to talk game development. We supported developer meet-ups like Mochi London. And we addressed the “state of the union” with the Flash Game Market Survey. Moving forward, we expect that others will pick up the baton in advancing the indie cause.

I think I speak for everyone who has been a part of the Mochi team over the years in saying that the innovation from you developers inspired us. We take great pride in currently seeing Ninja Kiwi’s Bloons TD5, and Flipline Studios’Papa’s Freezeria To Go among the Top Games Charts on iOS. We love that at one time we shared a desk with Casual Collective which is now known as KIXEYE.

Today, there has never been a better time to be an indie game developer in terms of the platforms and audiences one can reach: Flash, iOS, Android, XBLA, PSN, Steam, HTML5, and the list goes on. If Mochi had a more meaningful position today beyond Flash, then there may have been a different path for the company going forward.

Though we won’t (as team Mochi) be a part of your future growth, we cannot wait to see what you create next. Best of luck."

The Indie Gaming Community at Mochi is slowly responding.  Suggestions have been made where the former Mochi Community will meet and continue their interaction, encouragement and support. No doubt more will come from the Gaming Developers' Conference March 19 - 21st held in Moscone Center, SanFran CA. My business-sense immediately sees a marketing opportunity to fill a gap. But frankly, I too busy implementing my own "fall back" and "business continuity plans" to think of others.

My experience on Mochi has been beneficial. After collecting my published games' statistics, I learned from my 6 years in the Mochi Community several interesting facts:

  • Published 29 games through Mochi distribution channels resulting in
  • 14,464,689 game plays and
  • 72,323,445 advertisement impressions.

Thank you Mochi!  I owe my career as an indie game developer to you.  R.I.P

Tags : mochi

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What types of casual games do people play online? Part I

What types of casual games do people play online? Let’s first look at Eric Berne’s book Games People Play a famous 1964 book. Since its publication it has sold more than five million copies. The book describes both functional and dysfunctional social interactions.

In the first half of the book, Dr. Berne introduces transactional analysis as a way of interpreting social interactions. He describes three roles or ego-states, the Child, the Parent, and the Adult, and postulates that many negative behaviours can be traced to switching or confusion of these ego-states. Dr. Berne discusses procedures, rituals, and pastimes in social behaviour, in light of this method of analysis. For example, a boss who talks to his staff as a controlling parent will often engender self-abased obedience, tantrums, or other childlike responses from his employees.

The second half of the book catalogues a series of mind games, in which people interact through a patterned and predictable series of "transactions" which are superficially plausible (that is, they may appear normal to bystanders or even to the people involved), but which actually conceal motivations, include private significance to the parties involved, and lead to a well-defined predictable outcome, usually counter-productive. The book uses “Boy, has he got your number ” and other casual phrases as a way of briefly describing each game. Often, the "winner" of a mind game is the person that returns to the Adult ego-state first.

It is important to note that not all interactions or transactions are part of a game. Specifically, if both parties in a one-on-one conversation remain in an Adult ego-state, it is unlikely that a game is being played.

Presently, more than 10,000 people around the world define themselves as transactional analysts. Though it is sometimes derided as pop psychology in professional psychoanalytical circles, it is useful to examine certain social situations with the method.

But what games do people play online today? If we analyse the main index to several popular gaming sites we find that puzzles, card, mah-jong and word games are always listed. A new type of game is appearing on the online gaming scene — hide and seek games. These games present a collage of items and the player must find a dozen or so selected items in the room. This game combined with the Japanese-style Pacheco puzzles are becoming the rage of online gaming.

Tags : games

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