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Phaser Game Design Workbook

This is a different book format for game development -- unlike anything you have seen. As I create a generic game in html5 using Phaser.js (and ES6) Gaming Frameworks, you develop your own game, by simply following and translating my easy concepts, into your own game design. When you complete this workbook, unlike other game development books, you will have your own game, not a carbon-copy of the author's.

This workbook is divided into two parts of bundled chapters! For example, if you have never created an online game in html5 and JavaScript, you might like to read Part I (Chapters 1 through 3), while a seasoned game developer might start with Part II (chapters 4 through 8) and scourer the appendix. The workbook's appendix is a resource dictionary of available books, and open-source FREE assets on the Internet. Each chapter guides you in my decision/design process ("agile" project management); you will discover why I chose various business and software outcomes -- all of this, in well-commented source code files (external to this book's content), so you can convert into your own production pipeline.

Edition 2; Updated 29 November 2017 for Phaser official and Community Edition (CE) (Phaser 3 edition launches 2018)

In summary, you complete your own exciting game, in your selected genre, using free open-source Phaser JavaScript Framework, and other JavaScript tools by following this step-by-step workbook. The power of Phaser JavaScript Framework is exposed for your development.



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Phaser Game Starter Kit Collection

Phaser Game Starter Kit Collection is a hands-on guide for making browser games using both Phaser versions 2.6.2, community released editions and 3.x.x. Gaming Frameworks. This book is the entire collection of single chapters available from Amazon, and delves into 12 of the great classic game mechanics techniques. All written in a fun and friendly style with completed projects and open-ended exercises that encourage you to build and to include your own game assets and features. You’ll also download supporting tools to classify the book’s snippets and add your own modification.

Phaser Game Starter Kit Collection contains several sections. It start with an Introduction into game perspective, modes, genres, workstation set-up and generation tools. Part I demonstrates basic game mechanisms using Phaser Official and the community edition versions. Each chapter is a separate game mechanic -- 12 for v2 and another 12 for Phaser v3! This is a reference book; simply turn to the game you'd like to create. In a matter of hours, you will have a working game prototype for that mechanics. You then add your own artwork and additional game features; over the next few days, you have a completed game ready to deploy in the "apps" stores.

Phaser Game Starter Kit Collection Part II is similar to Part I but all the tutorials are written in Phaser v3. Part III is a massive collection of 59+ Flash ActionScript games just waiting for you to transpile into either Phaser v2 or v3. Finally Part IV holds all the starter kits for multi-player games.

You’ll find detailed working examples, with dozens of illustrations and many concepts you can freely apply to your own gaming projects. All the source code annotations enhance the book’s explanation.

Who This Book Is For:

Students of -- and professionals in -- game art and animations with some experience in HTML5 and JavaScript who want to enhance -- or begin learning the essential techniques of game programming skills in Phaser's official and community editions v2 and version 3. If you are interested in making browser games, especially for the mobile market, then Phaser Game Starter Kit Collection is the perfect choice.


 


 

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